Against the Cult of the Commodity

Axolotl

Alignment: Lawful

Weapons: Any (no natural weapons)

Armor: None

Communication: Reef, Axolotl Sign Choreography

Movement: Walk 20m (60ft), Free Swim 3m (10ft) unencumbered only.

Axolotls are looked on with suspicion by the other inhabitants of the reef because nobody knows where they came from. Some say they were exiled from the mythical realm called Land. Others call them "remnant spawns". They have swarms of glittering nanites that live within their skin. They grant them extraordinary powers. Whenever Axolotl are happy, they can't resist doing a little dance.

Level XP HD Nanite Power Attk+ D/W/P/B/S
1 0 1 2 - 13/14/13/16/15
2 2,500 2 2 - 13/14/13/16/15
3 5,000 2+1 2/1 - 13/14/13/16/15
4 10,000 3 3/2 +1 11/12/11/14/12
5 20,000 4 3/2/1 +1 11/12/11/14/12
6 35,000 5 3/3/1 +2 11/12/11/14/12
7 60,000 5+1 4/3/2/1 +2 10/11/10/13/12
8 100,000 6 4/3/2/1 +3 9/10/9/12/9
9 200,000 7 4/3/3/2/1 +3 9/10/9/12/9
10 300,000 7+1 4/4/3/3/2 +4 8/9/8/11/9
11 400,000 7+2 4/4/4/3/2/1 +4 8/9/8/11/9
12 500,000 8 4/4/4/3/3/2 +5 7/8/7/10/6

Nanite Powers

Axolotls can attune the nanites within their skin to a number of powers each day. Once a power is used, it is spent for the day. They can prepare the same power multiple times.
Axolotl can learn new powers by absorbing nanites from remnant artifacts or dead creatures. When finding a nanite cache with powers of a higher level Axolotl can absorb it as a division of lower level powers.

Axolotl start with 2 random level 1 powers.

Upon reaching a rank with a new level of nanite power (3/5/7/9/11) an Axolotl gets one random power of said level.

Regeneration

The organism of the Axolotl is a marvel. Once per day they can regenerate HP equal to 1d6 plus half their level. In addition, whenever an Axolotl is reduced to 0 HP, there is a 1-in-6 chance that they regenerate. They may increase the chance by one by giving up a nanite power permanently, they can't ever regain it.

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