Clownfish
Attribute Requirements: Cha 10
Alignment: Neutral
Weapons: Bite
Armor: Natural Scales (as leather AC 7)
Communication: Face Gestures, heavily accented reef
Movement: Free Swim 30m (90ft)
Clownfish are no joke. Roaming bands of young males and dominating matriarchs are equally respected by the reef creatures. They are known for living in anemones as well as their love for building materials. Few know that the territorial matriarchs were once adolescent males who merely reached maturity. 1
Level |
XP | HD | Atk+ | D/W/P/B/S |
|---|---|---|---|---|
| 1 | 0 | 1+1 | +1 | 8/9/10/9/12 |
| 2 | 2000 | 2 | +1 | 8/9/10/9/12 |
| 3 | 4000 | 3 | +2 | 6/7/8/7/10 |
| 4 | 8000 | 4 | +2 | 6/7/8/7/10 |
| 5 | 16000 | 5 | +3 | 4/5/5/5/8 |
| 6 | 32000 | 6 | +5 | 4/5/5/5/8 |
Clownfish Life Cycle
All newly hatched Clown Fish are male. They grow up to be curious and bold adventurers. Their main concern is serving their matriarch and her anemone. During their adventures, they may meet other matriarchs with whom they enjoy brief mating encounters.
Once a Clownfish reaches 6th level, he undergoes a change and becomes female, ready to settle in an anemone and raise her own family.
A 6th-level Clownfish matriarch will no longer leave her home. Her level 1 sons will.
Clownfish Brothers
Clownfish are almost never alone. They are accompanied by an entourage of brothers. However, Clownfish brothers are easily distracted and will venture off if they feel like it. Roll every morning to determine the count of the day's posse. If a young Clownfish seems like he is spending days waiting for his posse to be right, he will be called a fake and a poser, and his entourage's loyalty may be tested.
Posse Table
| Level | # Appearing |
|---|---|
| 1 | 1d2 |
| 2 | 1d4 |
| 3 | 1d6 |
| 4 | 1d8 |
| 5 | 1d10 |
| 6 | 1d12 |
Anemone Gardener
Clownfish are immune to the toxin of the anemone. As symbiotic partners to the polyp, they have the ability to conjure them. Once per day they may use the nanite power Conjure Sea Anemone. This Anemone does not disappear but continues growing if it is looked after.
Conjure a yellow polyp that occupies a 3m (10ft) area dazing and trapping any creature caught within. Normal sized creatures take 2d4 rounds, large and strong creatures take 1 round, and creatures immune to poison aren't affected.
"What the fuck did you just say about my anemone, bro?!"
This class is dedicated to Press the Beast for suggesting a pleasant dice advancement for the Clown Posse.↩