Octopod
Alignment: Neutral
Weapons: Clam Shells (Daggers)
Armor: none
Communication: Reef, Colorful Pattern Emoting
Movement: Free Swim 30m (90ft) reduced by 3m (10ft) for a every item carried.
Octopods have achieved the highest form of intelligence under the sea and they know it. Instead of using their genius for a higher purpose they prefer prodding and taking things apart. Most Octopods are motivated by curiosity and a strong dislike for domestic life.
| XP | HD | Tentacle Mastery | Attack Bonus | D/W/P/B/S |
|---|---|---|---|---|
| 0 | 1 | 3 | +1 | 12/13/14/15/16 |
| 2,000 | 1+1 | 3 | +1 | 12/13/14/15/16 |
| 4,000 | 2 | 3 | +2 | 10/11/12/15/14 |
| 8,000 | 2+1 | 4 | +2 | 10/11/12/12/14 |
| 16,000 | 3 | 4 | +3 | 10/11/12/12/14 |
| 32,000 | 3+1 | 5 | +3 | 8/9/10/12/12 |
| 64,000 | 4 | 5 | +4 | 8/9/10/12/12 |
| 100,000 | 4+1 | 6 | +4 | 8/9/10/9/10 |
| 200,000 | 5 | 6 | +5 | 6/7/8/9/10 |
| 300,000 | 5+1 | 7 | +5 | 6/7/8/9/10 |
| 400,000 | 6 | 7 | +6 | 6/7/8/9/10 |
| 500,000 | 6+1 | 8 | +6 | 4/5/6/6/8 |
Ink Blast
As an exit strategy, Octopods can release a black cloud of ink once per day, obscuring a sphere with a diameter equal to 1m x HD.
Cephalopod Skills
Not all Octopods use their skills for mischief exclusively but many do.
- Camouflage. 3-in-6 chance of staying undetected as long as they don't move.
- Detect. 2-in-6 chance of finding traps, secret or hazards by prodding around.
- Open. 4-in-6 chance of opening a blocked passage, container, or shell.
- Squeeze. 3-in-6 chance of squeezing through a crack or opening 10% their standard size.
Tentacle Fighting Style
Each arm of an Octopod possess half a mind of its own. Through intense training they can turn them into semi-autonomous killing machines wielding a clam shells. Mastered tentacles can either be used offensively or defensively. Each offensive tentacle can make attack. Multiple tentacles attacking the same target make one single attack adding +1 to hit and to damage for each additional arm. Each defensive tentacle yields a +1 bonus to AC.
